A downloadable game for Windows

Mechanomaly

A 7-day roguelike challenge entry.

By Charles Torris (chien-games) and Paul Torris (ourotorrus), active members of the Fromage Interactive

Controls:
Left click to move.
Right click to toggle aiming.
S to scan.
R to reload.
M for the map.
I for upgrades.
You can repair your mech by using the buttons on the dashboard.

We were two, one tech artist and one dev. We've been using AI to code, but all the art is hand drawn.

We developed this project in seven days for the 2026 7DRL Challenge. It draws inspiration from the golden age of traditional roguelikes, with grid-based movement, turn-based combat, and permanent consequences, while adding our own twist: physical inertia. Think : Battletech meets Vector Racer, the Roguelike. 

The mission

In the silent, decaying remains of a corrupted civilization, a lone pilot navigates the labyrinth of a world reclaimed by the Mycelial Blight. You are deployed into procedurally generated sectors with a single objective: collect the encrypted data fragments and reach the extraction point. In these ruins, the environment is as dangerous to your high speed navigating machine as the horrors lurking in the dark.

Physics meets peril: the momentum system

Unlike most roguelikes where movement is discrete and static, your mech operates under the rules of inertia and momentum.

  • The weight of steel: once your rig gains speed, stopping instantly is impossible.
  • Calculated risk: every move requires thinking ahead. Will you have enough braking force to stop before a chasm, or will your momentum carry you into a swarm of enemies?

The lore: a world in decay

The Great Growth did not happen overnight, but it was absolute. You explore a desolated world where a sentient fungus has merged with the cybernetic remains of the old civilization.

  • The clues: hidden in the static of abandoned terminals are fragments of coordinates for a way off this planet. You just need to survive long enough to assemble them.

Key features

  • Procedural maps
  • Momentum-based turn system
  • Extraction-focused gameplay
  • Roguelike

AI tools were used as coding assistants during development. All graphics and music assets were created by humans.

Updated 19 hours ago
Published 2 days ago
StatusReleased
PlatformsWindows
AuthorsCharles Torris, ourotorrus
GenreStrategy, Role Playing
TagsProcedural Generation, Roguelike, Turn-based

Download

Download
mechanomaly V1 final.zip 54 MB

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