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Really nice turn-based aerial dogfight momentum game and the art is fantastic! :) Feels really solid to play. Well done! :)
EDIT: Forgot to say but I did manage to beat them game after much swerving  ;) I'm not sure if the exit is always going to be in the labyrinth part of the map but the escalation of having to navigate these tight corridors after only dodging the odd rock felt pretty epic.

Any chance of a Linux build? Looks great but all I could get through the Wine emulator is the start menu.

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I'll make a linux build

Sorry, I'm afraid this was not as straightfoward as I hoped it would be.

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I've just uploaded a Linux build but I can't test it myself ! Please let us know how it goes.

Note : it has a few optimisations / visual glitches fixes compared to the jam version, but basically the gameplay is 100% the same.

The linux build is available!

Thank you so much, looks like it works! :)

Really cool game, always love to see a momentum based roguelike. It was really fun zooming around the map, occasionally making huge mistakes and slamming into things. At first I was unsure about the lack of enemy variety, but I think as they are they serve well as a tool to force the player to keep up the speed.
Loved the different map generation elements as well, the holes in the floor were a cool obstacle, and the more tunnel like areas were a nice challenge. When I got to the internal areas though, that challenge began to tip over into frustration, as they were just a little too cramped to really let me do what I wanted (which was go fast). Didn't end up beating the game because of this, unfortunately.
There were some pretty straight forward polish items that might be worth addressing as well.

  • The restart button has no confirmation, I hit it accidentally once while trying to brake.
  • When going really fast it makes sense to play from zoomed out, however enemies and items do not scale well with zoom, and are hard to see. Symbols to represent both at higher zoom levels would be nice.

Overall really cool entry though, as I said earlier, momentum roguelikes are a big favourite of mine.

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Thanks mate, for playing & for your pretty usefull review.

I just discover that the genre is called "momentum roguelike" ! If you have references of your favorites, I will be very happy to check out

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Attempting playthrough here.

Thanks for the incredibly useful feedback video, highlighting obvious issues, we got tunneled and overlooked quite a few things. I'm adding more details on the page now.
Thanks so much for playing!